While “Raviel” has it the easiest as can tribute any Fiends acting as its materials, “Uria” and “Hamon” requires the help of Continuous Traps and Spells respectively unless with the alternatives provides by both “Cerulean Skyfier” and “Hyper Blaze”. The true challenge to play arround this Trap Card is the Sacred Beasts themselves, as the trio are nomi monster with very unique requeriments. With “Dark Beckoning Beast” not only searching for any Sacred Beast but this same Trap Card and other archetype options, “Awakening” can make an immediate pressence as we focus on the arrival of this Deck’s main focus. While the reliance on Sacred Beasts gives it some major risks of becoming a dead card, the archetype gained some powerful tools to quickly gather one or more of these lead monsters and make “Awakening” a major threat as restricts the opponent’s Deck. This is combined with a default effect available once we control a Level 10 monster, were each turn we can recover a Continuous Trap Card from the Graveyard. With one or more we will gain Life Points by the ATK of any monster summoned by the opponent, two and up will negate any activated monster effect under the opponent’s control, and with the full trio we will banish any opponent’s monster going to their Graveyard. While active, “Awakening” will stack effects for each different Sacred Beast under our control. “Awakening of the Sacred Beasts” is a Trap Card that rewards players that can bring all three Sacred Beasts with powerful abilities. However, like any monster with even the slightest degree of popularity, the Sacred Beasts will gradually gain new options to play with to the point of achieving a whole Deck capable of handling their very particular summoning conditions. That leaves “Raviel, Lord of Phantasms” as the least prominent of the trio, which unfortunately the other two will follow as Decks will evolve and become more consistent without their pressence. While “Uria, Lord of Searing Flames” became a winning condition in creative Decks arround Continuous Traps, “Hamon, Lord of Striking Thunder” obtained an important role in some Crystal Beast Decks during the first years of their debut. The Sacred Beasts are basically the Gx counterparts of the Egyptian Gods, and although not as memorable they gained a solid reputation over the years. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.Ĭurrently Found In: Structure Deck: Sacred Beasts (SDSA-EN035) 3: Any monsters sent to your opponent’s GY are banished instead.2+: Negate the activated effects of monsters your opponent controls.1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).This card gains these effects based on the number of “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, and/or “Raviel, Lord of Phantasms” with different names you control.
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